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How to host a poker home game

Chips, blinds, who deals and what to agree on before the first hand. Everything you need to run a friendly poker night that starts on time and does not end in an argument.

Before guests arrive

What you need

  • A table with room for everyone, ideally with a soft surface so cards slide properly. A bed sheet or tablecloth over a dining table works.
  • Two decks of plastic-coated cards with different backs. Using two lets you shuffle one while the other is dealt.
  • A set of chips in at least four colours (see below).
  • A dealer button, which can be any small object that is different from a chip.
  • A timer if you are running a tournament, set to the length of each blind level.
  • A printed copy of the hand rankings for anyone new to the game.

Chips

How to split chips between players

The simplest tournament: every player starts with the same stack of 5,000 chips, which is 100 big blinds at the opening blinds of 25 and 50. Hand out the chips in a mix of colours, mostly small values, so players can bet in small amounts early. Here is a split that works for a table of nine:

Chip colours, values and counts per player and in total
ColourValueEach playerNine players
White25872
Red100872
Green500654
Black1,00019
Total5,00023 chips207 chips

Check the maths: 8 × 25 + 8 × 100 + 6 × 500 + 1 × 1,000 = 200 + 800 + 3,000 + 1,000 = 5,000.

Got a generic set with no printed values? Give every player the same number of each colour, then write the values on a card and leave it in the middle of the table.

Colour up. As the blinds rise the smallest chips stop being useful. Collect the 25s after level 2 and swap them for 100s. If a player is left with a few 25s that do not make a full 100, a high-card draw decides who rounds up.

Tournament clock

A blind structure for 2 to 3 hours

With 5,000 starting chips and 20-minute levels, a table of eight or nine players will usually be down to a heads-up finish in about three hours. Use 15-minute levels for a two-and-a-half-hour night. The blinds roughly double every two levels, so stacks stay playable until the end.

Blind levels, with small blind and big blind and notes
LevelSmall / big blindNotes
125 / 50
250 / 100Remove the 25 chips at the end of this level
3100 / 200
4150 / 300Break, 10 minutes
5200 / 400
6300 / 600
7400 / 800
8600 / 1,200
91,000 / 2,000Final level: stay here until it ends

Want it shorter? Cut each level to 15 minutes. Longer? Start everyone on 10,000 chips and use the same blinds.

Running the table

Dealer rotation and flow

The dealer button marks the dealer for each hand and moves one seat clockwise afterward. The player to its left is the small blind, then the big blind. That is how blinds rotate so no one pays more than their share. The Hold'em rules spell out who acts first on each round.

  • Deal your own hand. Everyone deals when the button reaches them. It keeps the game moving and nobody feels like they are working all night.
  • Pick a dealer for whole nights if you have one enthusiast who loves shuffling. The button still moves each hand, so the blinds are not affected.
  • Draw for the button at the start. Each player takes a card, and the high card takes the first button.
  • Players who bust out can help count chips, shuffle the second deck or run the timer.

Mixed games. Some home games let each dealer pick the game, or rotate Hold'em and Omaha by round. If you do, announce the game, the betting structure and any wild cards before the cards are dealt.

Settle these first

House rules to agree on up front

Poker rules are mostly standard but every home game fills in the gaps differently. Settle these before the first hand, and put the answers in the invite.

Cards speak, or players call?
Cards speak means the cards are the cards: once they are on the table, the best hand wins even if a player misreads theirs. Most games use it. Say it out loud before the first hand.
Verbal bets and string bets
A bet announced out loud is binding. Pushing chips in more than one motion without saying "raise" first, a string bet, is usually not allowed. Agree on both.
Showing cards
Can a player who folds show their hand? Can a winner muck without showing? Can anyone ask to see a mucked hand? Pick one answer.
Straddles
An optional extra blind posted before the deal by the player left of the big blind. Many home games ban them, which is simpler.
Rebuys and late arrivals
In a tournament, are rebuys allowed and until when? Can a late player sit down with a full stack at level 1 or 2? Say it in the invitation.
Misdeals and exposed cards
If a card flashes face up during the deal, the usual rule is a new deal. Cards exposed after the deal is finished are handled case by case, so agree on one rule up front.
Running it twice
When two players are all-in before the river, they can agree to deal the remaining cards twice and split the pot between the two boards. Make it an option for the players involved, never a requirement.
Phones and talking
No phones at the table during a hand, and no discussing a hand you have folded.
What you are playing for
Bragging rights, a trophy, a small pot split in a way everyone agreed to in advance. Decide before the first card is dealt, and tell everyone when you invite them.

Questions

Quick answers

How many poker chips do I need for a home game?
A 300-piece set is enough for nine players if everyone starts with about 23 chips: 8 white, 8 red, 6 green and 1 black. A 500-piece set gives you room for rebuys and for different colours as the blinds climb.
How long should a poker tournament take?
For two to three hours, start with 5,000 chips each and use 20-minute levels like the schedule above with eight or nine players. Raise the blinds faster, with 15-minute levels, to finish sooner. A game that runs long stalls and people drift away.
What are good starting blinds for a home game?
Pick the blinds so each player starts with 100 big blinds. With 5,000 chips each, that is blinds of 25 and 50. Deeper stacks make the game last longer and reward skill. Shorter ones speed things up.
Who deals in a home game?
The deal passes clockwise every hand, which the dealer button marks. Players deal their own hand. In a larger or slower group, a volunteer can deal every hand while the button still moves so the blinds rotate.
What size group works best?
Six to nine players at one table. With fewer than five, the pace is hectic. With more than ten you need a second table, and that means a tournament director to balance seats as players are knocked out.