Darts Checkout Chart and Calculator (170 to 2)
A checkout is the dart that takes you to exactly zero, and in a standard game it has to be a double or the bullseye. Below you will find a calculator for the score you have left, then the preferred route for every finish from 170 down to 2.
Calculator
Find your checkout
[[zz-calc]]
The chart
Checkouts from 170 to 2
Each route lists the darts in the order you throw them. T is a treble, D is a double, a plain number is a single, and Bull is the inner bull worth 50. Where several routes exist, the chart uses the one that starts with the big trebles and ends on a double you are likely to hit.
Score — Route
170 — T20 T20 Bull
169 — No checkout
168 — No checkout
167 — T20 T19 Bull
166 — No checkout
165 — No checkout
164 — T20 T18 Bull
163 — No checkout
162 — No checkout
161 — T20 T17 Bull
160 — T20 T20 D20
159 — No checkout
158 — T20 T20 D19
157 — T20 T19 D20
156 — T20 T20 D18
155 — T20 T19 D19
154 — T20 T18 D20
153 — T20 T19 D18
152 — T20 T20 D16
151 — T20 T17 D20
150 — T20 T18 D18
149 — T20 T19 D16
148 — T20 T16 D20
147 — T20 T17 D18
146 — T20 T18 D16
145 — T20 T15 D20
144 — T20 T20 D12
143 — T20 T17 D16
142 — T20 T14 D20
141 — T20 T19 D12
140 — T20 T20 D10
139 — T20 T13 D20
138 — T20 T18 D12
137 — T20 T19 D10
136 — T20 T20 D8
135 — T20 T17 D12
134 — T20 T14 D16
133 — T20 T19 D8
132 — T20 T16 D12
131 — T20 T13 D16
130 — T20 T20 D5
129 — T19 T16 D12
128 — T18 T14 D16
Score — Route
127 — T20 T17 D8
126 — T19 T19 D6
125 — 25 T20 D20
124 — T20 T16 D8
123 — T19 T16 D9
122 — T18 T20 D4
121 — T20 T11 D14
120 — T20 20 D20
119 — T19 T12 D13
118 — T20 18 D20
117 — T20 17 D20
116 — T20 16 D20
115 — T20 15 D20
114 — T20 14 D20
113 — T20 13 D20
112 — T20 12 D20
111 — T20 11 D20
110 — T20 Bull
109 — T20 17 D16
108 — T20 16 D16
107 — T19 Bull
106 — T20 14 D16
105 — T20 13 D16
104 — T18 Bull
103 — T20 11 D16
102 — T20 10 D16
101 — T17 Bull
100 — T20 D20
99 — T20 19 D10
98 — T20 D19
97 — T19 D20
96 — T20 D18
95 — T19 D19
94 — T18 D20
93 — T19 D18
92 — T20 D16
91 — T17 D20
90 — T18 D18
89 — T19 D16
88 — T16 D20
87 — T17 D18
86 — T18 D16
85 — T15 D20
Score — Route
84 — T20 D12
83 — T17 D16
82 — T14 D20
81 — T19 D12
80 — T20 D10
79 — T13 D20
78 — T18 D12
77 — T19 D10
76 — T20 D8
75 — T17 D12
74 — T18 D10
73 — T19 D8
72 — T20 D6
71 — T17 D10
70 — T18 D8
69 — T19 D6
68 — T20 D4
67 — T17 D8
66 — T18 D6
65 — 25 D20
64 — T16 D8
63 — T17 D6
62 — T18 D4
61 — T15 D8
60 — 20 D20
59 — 19 D20
58 — 18 D20
57 — 17 D20
56 — 16 D20
55 — 15 D20
54 — 14 D20
53 — 13 D20
52 — 20 D16
51 — 19 D16
50 — Bull
49 — 17 D16
48 — 16 D16
47 — 15 D16
46 — 14 D16
45 — 13 D16
44 — 12 D16
43 — 11 D16
42 — 10 D16
Score — Route
41 — 25 D8
40 — D20
39 — 19 D10
38 — D19
37 — 17 D10
36 — D18
35 — 19 D8
34 — D17
33 — 17 D8
32 — D16
31 — 15 D8
30 — D15
29 — 13 D8
28 — D14
27 — 11 D8
26 — D13
25 — 9 D8
24 — D12
23 — 7 D8
22 — D11
21 — 5 D8
20 — D10
19 — 3 D8
18 — D9
17 — 1 D8
16 — D8
15 — 7 D4
14 — D7
13 — 5 D4
12 — D6
11 — 3 D4
10 — D5
9 — 1 D4
8 — D4
7 — 3 D2
6 — D3
5 — 1 D2
4 — D2
3 — 1 D1
2 — D1
Good to know
Bogey numbers and leaving a good double
The scores 169, 168, 166, 165, 163, 162 and 159 cannot be finished in three darts. Players call them bogey numbers. If you are on one, take a treble that leaves a number with a route, such as T20 from 169.
Leave a double you like
When a visit cannot finish, think about what you leave. With 41 on the board, a single 9 leaves 32 (D16), which is far friendlier than leaving 41 and needing two darts. D16, D8, D4 and D20 are favourites because a near miss often helps: miss D16 into the single and you are left on 16, which is D8.
One-dart and two-dart finishes
Every even number up to 40, plus 50, is a one-dart finish. The highest two-dart finish is 110 (T20 and Bull). Anything above 110 needs all three darts. See the 501 rules for how double out works and the scoring guide for tracking what is left.
Darts Scorer & Tournaments
Checkout Club
Checkout Club shows the finishing route as soon as you are on a number you can finish, and keeps every visit and bust on record while you play 501.
Questions
Quick answers
What is the highest checkout in darts?
170, thrown as treble 20, treble 20 and bullseye. It is the only way to finish from 170 in three darts, and nothing higher can be checked out in a single visit.
Which scores can't be checked out in three darts?
169, 168, 166, 165, 163, 162 and 159 have no three-dart finish. Anything above 170 is also out of reach in one visit, and 1 can never be finished.
Why does the bullseye count as a double?
The inner bull scores 50 and counts as double 25, so it is a legal finishing dart in a double-out game. The outer bull (25) is a single and cannot finish a leg.
Are these routes the only way to finish?
No. Most scores have several finishes. The chart shows the route most players treat as the standard one, starting with treble 20 or treble 19 and ending on a favourite double such as D20, D16 or D8. If you are stronger on another number, use it. The calculator lists alternatives.
What should I do when I'm on a score with no checkout?
Use the visit to leave a number you can finish next time. From 169, for example, most players throw a treble 20 and see what is left, since 109 can be finished with three darts.
More darts
Keep reading
- 501 rules — Setup, throwing order, doubles, busts, legs and sets, and the measurements for the oche.
- Cricket rules — Close 15 to 20 and the bull, score on open numbers, and play cut-throat.
- How to keep score — Chalkboard layout, quick subtraction and the habits that stop arguments.
- Average calculator — Your 3-dart average from a leg or a whole night.
- Around the Clock — Hit 1 to 20 in order, then the bull. The classic warm-up game.
- Killer — Everyone gets a number and lives. Become a killer, then take theirs.
- Shanghai — Seven rounds, one target each, and an instant win for a single, double and treble.
- Baseball — Nine innings, one number each, and trebles score three runs.
- Halve-It — Miss the round's target and your score is cut in half.
Keep score without the paper.
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