Darts

Darts Checkout Chart and Calculator (170 to 2)

A checkout is the dart that takes you to exactly zero, and in a standard game it has to be a double or the bullseye. Below you will find a calculator for the score you have left, then the preferred route for every finish from 170 down to 2.

Calculator

Find your checkout

[[zz-calc]]

The chart

Checkouts from 170 to 2

Each route lists the darts in the order you throw them. T is a treble, D is a double, a plain number is a single, and Bull is the inner bull worth 50. Where several routes exist, the chart uses the one that starts with the big trebles and ends on a double you are likely to hit.

Score — Route

170 — T20 T20 Bull

169 — No checkout

168 — No checkout

167 — T20 T19 Bull

166 — No checkout

165 — No checkout

164 — T20 T18 Bull

163 — No checkout

162 — No checkout

161 — T20 T17 Bull

160 — T20 T20 D20

159 — No checkout

158 — T20 T20 D19

157 — T20 T19 D20

156 — T20 T20 D18

155 — T20 T19 D19

154 — T20 T18 D20

153 — T20 T19 D18

152 — T20 T20 D16

151 — T20 T17 D20

150 — T20 T18 D18

149 — T20 T19 D16

148 — T20 T16 D20

147 — T20 T17 D18

146 — T20 T18 D16

145 — T20 T15 D20

144 — T20 T20 D12

143 — T20 T17 D16

142 — T20 T14 D20

141 — T20 T19 D12

140 — T20 T20 D10

139 — T20 T13 D20

138 — T20 T18 D12

137 — T20 T19 D10

136 — T20 T20 D8

135 — T20 T17 D12

134 — T20 T14 D16

133 — T20 T19 D8

132 — T20 T16 D12

131 — T20 T13 D16

130 — T20 T20 D5

129 — T19 T16 D12

128 — T18 T14 D16

Score — Route

127 — T20 T17 D8

126 — T19 T19 D6

125 — 25 T20 D20

124 — T20 T16 D8

123 — T19 T16 D9

122 — T18 T20 D4

121 — T20 T11 D14

120 — T20 20 D20

119 — T19 T12 D13

118 — T20 18 D20

117 — T20 17 D20

116 — T20 16 D20

115 — T20 15 D20

114 — T20 14 D20

113 — T20 13 D20

112 — T20 12 D20

111 — T20 11 D20

110 — T20 Bull

109 — T20 17 D16

108 — T20 16 D16

107 — T19 Bull

106 — T20 14 D16

105 — T20 13 D16

104 — T18 Bull

103 — T20 11 D16

102 — T20 10 D16

101 — T17 Bull

100 — T20 D20

99 — T20 19 D10

98 — T20 D19

97 — T19 D20

96 — T20 D18

95 — T19 D19

94 — T18 D20

93 — T19 D18

92 — T20 D16

91 — T17 D20

90 — T18 D18

89 — T19 D16

88 — T16 D20

87 — T17 D18

86 — T18 D16

85 — T15 D20

Score — Route

84 — T20 D12

83 — T17 D16

82 — T14 D20

81 — T19 D12

80 — T20 D10

79 — T13 D20

78 — T18 D12

77 — T19 D10

76 — T20 D8

75 — T17 D12

74 — T18 D10

73 — T19 D8

72 — T20 D6

71 — T17 D10

70 — T18 D8

69 — T19 D6

68 — T20 D4

67 — T17 D8

66 — T18 D6

65 — 25 D20

64 — T16 D8

63 — T17 D6

62 — T18 D4

61 — T15 D8

60 — 20 D20

59 — 19 D20

58 — 18 D20

57 — 17 D20

56 — 16 D20

55 — 15 D20

54 — 14 D20

53 — 13 D20

52 — 20 D16

51 — 19 D16

50 — Bull

49 — 17 D16

48 — 16 D16

47 — 15 D16

46 — 14 D16

45 — 13 D16

44 — 12 D16

43 — 11 D16

42 — 10 D16

Score — Route

41 — 25 D8

40 — D20

39 — 19 D10

38 — D19

37 — 17 D10

36 — D18

35 — 19 D8

34 — D17

33 — 17 D8

32 — D16

31 — 15 D8

30 — D15

29 — 13 D8

28 — D14

27 — 11 D8

26 — D13

25 — 9 D8

24 — D12

23 — 7 D8

22 — D11

21 — 5 D8

20 — D10

19 — 3 D8

18 — D9

17 — 1 D8

16 — D8

15 — 7 D4

14 — D7

13 — 5 D4

12 — D6

11 — 3 D4

10 — D5

9 — 1 D4

8 — D4

7 — 3 D2

6 — D3

5 — 1 D2

4 — D2

3 — 1 D1

2 — D1

Good to know

Bogey numbers and leaving a good double

The scores 169, 168, 166, 165, 163, 162 and 159 cannot be finished in three darts. Players call them bogey numbers. If you are on one, take a treble that leaves a number with a route, such as T20 from 169.

Leave a double you like

When a visit cannot finish, think about what you leave. With 41 on the board, a single 9 leaves 32 (D16), which is far friendlier than leaving 41 and needing two darts. D16, D8, D4 and D20 are favourites because a near miss often helps: miss D16 into the single and you are left on 16, which is D8.

One-dart and two-dart finishes

Every even number up to 40, plus 50, is a one-dart finish. The highest two-dart finish is 110 (T20 and Bull). Anything above 110 needs all three darts. See the 501 rules for how double out works and the scoring guide for tracking what is left.

Darts Scorer & Tournaments

Checkout Club

Checkout Club shows the finishing route as soon as you are on a number you can finish, and keeps every visit and bust on record while you play 501.

Download on the App Store

More about Checkout Club

Questions

Quick answers

What is the highest checkout in darts?

170, thrown as treble 20, treble 20 and bullseye. It is the only way to finish from 170 in three darts, and nothing higher can be checked out in a single visit.

Which scores can't be checked out in three darts?

169, 168, 166, 165, 163, 162 and 159 have no three-dart finish. Anything above 170 is also out of reach in one visit, and 1 can never be finished.

Why does the bullseye count as a double?

The inner bull scores 50 and counts as double 25, so it is a legal finishing dart in a double-out game. The outer bull (25) is a single and cannot finish a leg.

Are these routes the only way to finish?

No. Most scores have several finishes. The chart shows the route most players treat as the standard one, starting with treble 20 or treble 19 and ending on a favourite double such as D20, D16 or D8. If you are stronger on another number, use it. The calculator lists alternatives.

What should I do when I'm on a score with no checkout?

Use the visit to leave a number you can finish next time. From 169, for example, most players throw a treble 20 and see what is left, since 109 can be finished with three darts.

More darts

Keep reading

  • 501 rules — Setup, throwing order, doubles, busts, legs and sets, and the measurements for the oche.
  • Cricket rules — Close 15 to 20 and the bull, score on open numbers, and play cut-throat.
  • How to keep score — Chalkboard layout, quick subtraction and the habits that stop arguments.
  • Average calculator — Your 3-dart average from a leg or a whole night.
  • Around the Clock — Hit 1 to 20 in order, then the bull. The classic warm-up game.
  • Killer — Everyone gets a number and lives. Become a killer, then take theirs.
  • Shanghai — Seven rounds, one target each, and an instant win for a single, double and treble.
  • Baseball — Nine innings, one number each, and trebles score three runs.
  • Halve-It — Miss the round's target and your score is cut in half.

Keep score without the paper.

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