Skip to content
Zossoz

Riichi mahjong

Riichi mahjong scoring calculator and yaku list.

Riichi scores a hand in two steps. Yaku and dora give you han, the doublers. The hand's shape, wait and how it was won give you fu, the small points. Together they set the payment.

Use the calculator to get the payment straight away, or read on to learn how every part is counted. The conventions here are the standard international ones used in EMA and WRC style play, and where groups commonly differ it says so.

Calculator

Riichi points calculator

Enter the han and fu from your hand. For 5 han and above the fu is ignored, because the limits take over.

Winner's seat
How the hand was won

Result

2,000 points

The player who discarded pays 2,000.

Base points
480
Honba bonus
0

Riichi sticks on the table go to the winner on top of this amount. They are not included above.

The formula

How points are worked out

Start with base points: fu x 2^(2 + han). Then multiply and round up to the next 100.

How base points become payments
WinWho paysPayment
Non-dealer, ronThe discarder4 x base
Dealer, ronThe discarder6 x base
Non-dealer, tsumoDealer pays 2 x base, the other two pay 1 x base eachEach rounded up to 100
Dealer, tsumoEach of the three pays 2 x baseRounded up to 100

Worked example: 3 han 30 fu, non-dealer, ron. Base is 30 x 2^5 = 960. Four times that is 3,840, rounded up to 3,900.

Base points stop growing at 2,000 (mangan). So 4 han 30 fu is 1,920 base. As a ron that is 7,700. Many groups play with kiriage mangan, which rounds 1,920 up to 2,000 and pays 8,000, and the calculator has a switch for it.

Quick reference: ron payments

Non-dealer ron, by han and fu:

Non-dealer ron payments
30 fu40 fu50 fu60 fu70 fu
1 han1,0001,3001,6002,0002,300
2 han2,0002,6003,2003,9004,500
3 han3,9005,2006,4007,7008,000
4 han7,7008,0008,0008,0008,000

Dealer ron, by han and fu:

Dealer ron payments
30 fu40 fu50 fu60 fu70 fu
1 han1,5002,0002,4002,9003,400
2 han2,9003,9004,8005,8006,800
3 han5,8007,7009,60011,60012,000
4 han11,60012,00012,00012,00012,000

Any cell above 2,000 base is already a mangan, so the grid runs into the limits. Values assume no kiriage and no honba.

Limits

Mangan, haneman, baiman and yakuman

At higher han the payment stops depending on fu and jumps in fixed steps.

Limit hands and their payments
NameHanNon-dealer ronDealer ronNon-dealer tsumoDealer tsumo
Mangan5, or 4 with 40+ fu, or 3 with 70+ fu8,00012,0002,000 / 4,0004,000 all
Haneman6 to 712,00018,0003,000 / 6,0006,000 all
Baiman8 to 1016,00024,0004,000 / 8,0008,000 all
Sanbaiman11 to 1224,00036,0006,000 / 12,00012,000 all
Yakuman13+ (counted) or a yakuman hand32,00048,0008,000 / 16,00016,000 all

In the tsumo columns, the first number is paid by each non-dealer and the second by the dealer. Whether 13 han or more from ordinary yaku counts as yakuman (called kazoe yakuman) depends on the group. The calculator treats it as one.

Fu

How fu is counted

Add up fu from the sources below and round the total up to the next 10. The exceptions are Seven Pairs, which is always 25 fu, and the Pinfu tsumo, which is always 20 fu.

Sources of fu
SourceFu
Base for any complete hand20
Closed hand won by ron+10
Tsumo (except Pinfu)+2
Pair of dragons, your seat wind or the prevailing wind+2 (+4 if the wind is both, in most rules)
Kanchan (middle), penchan (edge) or tanki (pair) wait+2
Open pung of simples+2
Concealed pung of simples+4
Open pung of terminals or honours+4
Concealed pung of terminals or honours+8
Open kong of simples+8
Concealed kong of simples+16
Open kong of terminals or honours+16
Concealed kong of terminals or honours+32

A pung completed by ron counts as open, even in a closed hand. A pung you complete by drawing it yourself stays concealed.

Two worked examples

Closed hand, ron, riichi and tanyao. The hand has three chows, a pair of 2 Dots and a concealed pung of 7 Dots, and you won on a kanchan wait. Fu: 20 base + 10 (closed ron) + 4 (concealed simple pung) + 2 (kanchan) = 36, rounded up to 40. With 2 han that is 40 x 2^4 = 640 base, so a non-dealer ron pays 2,560 rounded up to 2,600.

Open hand, tsumo, White Dragon pung. Three chows, a pair, and an open pung of White Dragons (+4). Fu: 20 + 2 (tsumo) + 4 = 26, rounded up to 30. The dragon pung is 1 han, so base is 30 x 2^3 = 240. A non-dealer tsumo costs the dealer 500 and each other player 300, so the winner gets 1,100 in total.

Yaku

The yaku you will see most

You need at least one yaku to win. Han values are shown for a closed hand, then an open hand (one with a claimed set). A dash means the yaku is not allowed with an open hand.

One han

One-han yaku
YakuClosed / openWhat it needs
Riichi1 / not allowedDeclare a ready, fully closed hand and pay a 1,000-point deposit. After that your hand is locked.
Ippatsu1 / not allowedWin within one full go-around after declaring riichi, with no claims in between.
Menzen tsumo1 / not allowedWin by self-draw with a fully closed hand.
Pinfu1 / not allowedFour chows, a pair with no value, and a two-sided wait. Scores 20 fu on tsumo, 30 on ron.
Tanyao (all simples)1 / 1Every tile is a 2 through 8. Open tanyao is allowed in most rules.
Iipeikou1 / not allowedTwo identical chows in the same suit, in a closed hand.
Yakuhai1 per pungA pung or kong of a dragon, your seat wind or the prevailing wind. A wind that is both counts twice.
Haitei1 / 1Win by tsumo on the last tile of the live wall.
Houtei1 / 1Win by ron on the last discard of the hand.
Rinshan kaihou1 / 1Win on the replacement tile you draw after a kong.
Chankan1 / 1Win by ron on a tile another player adds to a pung to make a kong.

Two han

Two-han yaku
YakuClosed / openWhat it needs
Double riichi2 / not allowedDeclare riichi on your first discard, before anyone has claimed a tile.
Chiitoitsu (seven pairs)2 / not allowedSeven different pairs. Always 25 fu.
Sanshoku doujun2 / 1The same chow in all three suits, such as 456 in each.
Ittsu (pure straight)2 / 1123, 456 and 789 in one suit.
Chanta2 / 1Every set and the pair contains a terminal or honour, with at least one chow.
Toitoi (all pungs)2 / 2Four pungs or kongs and a pair.
Sanankou2 / 2Three concealed pungs.

Three han and up

Higher-han yaku
YakuClosed / openWhat it needs
Honitsu (half flush)3 / 2One suit plus honour tiles.
Chinitsu (full flush)6 / 5All tiles from one suit, no honours.

Less common

Rarer yaku and yakuman

Rarer yaku
YakuHan (closed / open)Summary
Sanshoku doukou2 / 2The same pung in all three suits.
Sankantsu2 / 2Three kongs.
Honroutou2 / 2Only terminals and honours (a pung hand).
Shousangen2 / 2Two dragon pungs and a pair of the third dragon.
Junchan3 / 2Every set and the pair contains a terminal, no honours, with a chow.
Ryanpeikou3 / not allowedTwo sets of identical chows, closed. Counts instead of Iipeikou.
Nagashi manganManganAt an exhaustive draw, every discard you made was a terminal or honour and none was claimed.

Yakuman

A yakuman is worth the full limit regardless of fu or other han: 32,000 for a non-dealer and 48,000 for the dealer.

Yakuman hands
YakumanSummary
Kokushi musouThirteen orphans: one of each terminal and honour, plus one duplicate.
SuuankouFour concealed pungs.
DaisangenPungs of all three dragons.
ShousuushiiThree wind pungs and a pair of the fourth wind.
DaisuushiiPungs of all four winds.
TsuuiisouAll honours.
ChinroutouAll terminals.
RyuuiisouAll green: only 2, 3, 4, 6, 8 Bamboo and the Green Dragon.
Chuuren poutouNine gates: 1112345678999 in one suit plus any tile of that suit.
SuukantsuFour kongs.
TenhouThe dealer wins on the opening deal.
ChiihouA non-dealer wins on their first self-draw, with no claims made.

Some groups pay double for particular yakuman such as Kokushi on a thirteen-way wait, Suuankou on a pair wait, Daisuushii and the pure Nine Gates. Others do not, and there is no universal answer. The calculator lets you pick double and triple yakuman.

Bonus han

Dora, ura dora and red fives

Dora give extra han to a hand that already has a yaku. They are never a yaku themselves.

  • Dora. A tile is turned over at the start of the hand as the dora indicator. The dora is the next tile in sequence: the indicator 4 Bamboo makes 5 Bamboo the dora, 9 loops back to 1, North goes to East, and Red Dragon goes to White. Each dora tile in your hand adds one han.
  • Kan dora. Each kong reveals another indicator, and with it a new dora tile.
  • Ura dora. If you won after declaring riichi, the tile under each dora indicator is revealed too and counts as an extra dora.
  • Red fives. The red 5s in a Riichi set are each worth one han on top of the rest.

Riichi and furiten

Declaring riichi, and the rules that bite

To declare riichi your hand has to be ready (one tile from winning) and fully closed. You announce it, discard sideways, and place a 1,000-point stick on the table. After that you can no longer change your hand, apart from the tile you draw, which you either win with or discard. Winning rewards you with the extra han from riichi and ura dora, and the sticks on the table.

Furiten

You are furiten if any tile that would complete your hand is already in your own discard pile. In furiten you cannot win by ron, only by tsumo.

  • Permanent furiten: a winning tile is in your own discards, even if you threw it before you were ready.
  • Temporary furiten: you passed on a winning tile this go-around. It lasts until your next discard.
  • Riichi furiten: you passed on a winning tile after declaring riichi. It lasts for the rest of the hand.

Honba, sticks and the dealer

When the dealer wins or the hand is drawn with the dealer ready, the dealer stays and a honba counter goes on the table. Each counter adds 300 points to a ron, or 100 from each player on a tsumo. Riichi sticks that nobody wins roll over to the next winner. At an exhaustive draw, the ready hands share 3,000 points from the hands that are not ready.

New to the shared rules of the game? Start with how to play and the tile guide.

Quick answers

Common questions

How do you calculate Riichi mahjong points?
Count han (scoring doublers from yaku and dora) and fu (small points for sets, waits and how you won). Base points are fu x 2^(2 + han). A ron from a non-dealer pays 4 x base and from a dealer 6 x base, rounded up to the next 100. From 5 han up, fu no longer matters and the limits apply.
What is the minimum to win a hand in Riichi?
You need at least one yaku. Dora and red fives add han, but they never count as a yaku on their own. A hand that is complete but has no yaku cannot be won.
What counts as mangan?
A hand worth 5 han, or 4 han with 40 fu or more, or 3 han with 70 fu or more. A mangan pays 8,000 points to a non-dealer and 12,000 to a dealer. Some groups also round 4 han 30 fu and 3 han 60 fu up to mangan, which is called kiriage.
What is furiten?
If a tile you are waiting on is in your own discards, you cannot win by ron on any of your waits. This is called furiten. You can still win by tsumo. You are also in temporary furiten for a turn after passing on a winning discard, and in riichi furiten for the rest of the hand if you passed on one after declaring riichi.
What are honba and riichi sticks?
Honba are repeat counters: each one adds 300 points to a ron, or 100 from each payer on a tsumo, and builds up when the dealer repeats or the hand is drawn. Riichi sticks are the 1,000-point deposits left on the table when someone declares riichi. The next winner collects them.

Keep going

More mahjong guides