Game night · Scorekeeping
How to keep score on game night.
A clean score sheet is the difference between a great night and a long argument about who actually won. Here is how to keep score for cards, dice and board games, break ties, run a league and settle disputes.
The basics
One pen, one sheet, one total per round.
Pick one scorekeeper and one place to write. Use a column per round instead of a single total that gets crossed out and rewritten, so you can always go back and find where a number went wrong. After every round, read the running totals aloud.
Settle two things before the first card is dealt: which way the game is scored (some games, like Hearts, are won by the lowest score), and how it ends (a target score, a set number of rounds, or the first player to finish). Most scoring arguments come from not having agreed on those two points.
Scoring common games
How scoring works in ten popular games.
Scoring varies a little by edition and by house, so treat these as the common version and check your rulebook where a point is disputed.
Hearts
Each heart is 1 point and the queen of spades is 13, so a hand hands out 26 points in all. Lowest total wins, and most groups play to 100.
Agree what shooting the moon does before anyone tries it.
Spades
Score 10 points for each trick you bid and made, plus 1 for each extra trick. Missing a bid costs the same 10 per trick, and a made nil bid is worth 100. Play to 500 is common.
Count extra tricks as a running total and agree the penalty for collecting 10 of them.
Gin rummy
The player who goes out scores the difference between the leftover card values in the two hands, with a bonus for going out with every card matched. First to 100 wins.
Settle the bonuses (matching all cards, undercutting) before you start.
Cribbage
Points are pegged on the board during play and again when hands are counted. First to 121 wins, or 61 for a short game.
Decide whether a player can claim points a rival missed.
Uno
The player who goes out scores the face value of cards left in the other hands. Number cards count what they show, action cards 20 and wild cards 50. First to 500 wins.
Write down each round's score. Mistakes show up when you add them up.
Yahtzee
Thirteen boxes on the sheet, each filled once. Add a 35 point bonus if the top section reaches 63, 50 for a Yahtzee and 100 for every extra one.
Do the upper-section bonus at the end, not as you go.
Farkle
Dice combinations score points, and the first player to reach the target (often 10,000) triggers one last turn for everyone else.
Agree the score needed to get on the board, which varies by house.
Scrabble
Total your word scores. At the end, every player loses the value of the tiles left on their rack, and the player who went out gains that amount.
If scores tie, the higher score before those adjustments wins.
Catan
Victory points: 1 for a settlement, 2 for a city, 2 each for the longest road and largest army, 1 per victory point card. First to 10 on their own turn wins.
Reveal any hidden victory point cards before declaring the win.
Ticket to Ride
Score for each route as you claim it, then add completed tickets, subtract incomplete ones and add the longest route bonus.
A tie goes to whoever completed the most tickets.
Tie-breaks
What to do when two players finish level.
Check the game's own rule
Scrabble, Ticket to Ride and others have a printed tie-break. Look it up before inventing one.
Count something agreed in advance
Most rounds won, the best single round, or the fewest turns taken. Pick one before the game, not after.
Play one more round
A single sudden-death round, played by the tied players only. Good for games with short rounds.
Share the win
Perfectly fine for casual nights. In a league, split the points evenly.
Running a league
Keeping a table going across many nights.
Pick a points system
Points for finishing position is the simplest. For example, 5 for first, 3 for second, 2 for third, 1 for fourth, and 1 more for showing up. Write it on the sheet so nobody has to remember.
Keep one row per night
Date, game, who played, finishing order. Keep the original score sheets as well. It is much easier to fix a mistake by looking at the round-by-round scores than from a final number.
Count the best nights
If people miss weeks, count each player's best six of eight nights, or average points per night. It stops one missed week from ending someone's season.
Run a season, then reset
Eight to ten nights, a champion, and a fresh start. A table that goes on forever stops feeling like a race.
Add side titles
A champion for each game (best Hearts player, best at Catan) gives everyone a title to chase, even on a bad night.
Disputes
Settling an argument without spoiling the night.
- Write the house rules down
- Anything the group has decided about a game goes on a card in the box. The next argument is settled by reading it.
- Say the score aloud
- After each round, the scorekeeper reads out every total. Mistakes get caught while everyone still remembers the round.
- Settle it before the next round starts
- Challenges to a score or a ruling happen now. Once the next round begins, the old one stands.
- Rule for tonight, check later
- If the rulebook is unclear, pick the ruling that makes sense, play on and look it up after. Write what you decided.
- Take a photo of the sheet
- A quick picture of the final score sheet ends any argument about what the total was.
Questions
Quick answers
- What is the best way to keep score at game night?
- Give one person the pen, write the running total after every round, and read the totals aloud before the next round starts. Keeping a column per round instead of one total that gets crossed out means you can always find a mistake.
- How do you break a tie in a game night game?
- Use the game's own tie-break first, since many games have one. If there is none, use a simple agreed rule such as most rounds won, the best single round, or one extra sudden-death round. If nobody cares enough to settle it, share the win.
- How do you keep a league going across several game nights?
- Give points for finishing position each night, add them up on one sheet, and decide up front how long the season runs. Eight to ten nights works well for most groups. Crown the champion, reset the table and start again.
- Who should keep score?
- Anyone who is paying attention, and it helps if the job rotates. The scorekeeper's job is to write down what the table says, not to rule on disputes, so the person in the closest race can do it as long as everyone can see the sheet.